Wednesday, 7 December 2016

Self determined animation

For my own animatic submission:
(A bit dark but don't let that be held against it. Bear in mind it was animated after a very intense few days of game jammin)







Final Game

Shots of play through our final game ending in the helm:







I'd like to thank my team mates for their dedication and patience through this game jam.

Final Assets

Pictures of some fine tuned assets and some extra pieces and tweeks to improve the game aesthetic:


    


    


   


    


    


    


   


    


Mechanics and play explanation

New Ideas & Tweeks

Ships Helm and decour:

Expositional widget:
On Board Computer

New Mock up





Menu and UI


New Assets




First mock ups of each level




Initial Assets and UE4 Placement




GameJam: Start and Level Mockup

As we approached the development of our game we found it important to define the roles each of us would play towards the creation of the game in order to avoid confusion and unnecessary work.

Team: [Insert Pun]
Edward -  Level design
Mareike - Blueprint
Scott - Asset
Cairan - Blueprint
Sarah - 2D & Ui

Images for my first game level mock up: